It's fortunate then that the interaction we do get between survivors old and new is so satisfying. Of course, all the little additions and tweaks are nice, but what stands out are Valve's subtle efforts to create a believable post-apocalyptic nightmare, both through environmental cues such as messages from other humans since gone and destroyed remnants of normal life, and the dialogue between the Survivors. A new uncommon Infected makes an appearance, the oh-so-appropriate Fallen Survivor. Left 4 Dead 2: The Passing Review By Michael Richter June 04, 2012 The campaign structure of the Left 4 Dead series is tailor made for easily digestible chunks of content. Not everyone is cut out to be a survivor. .
Valve manages to give the scene a mild sort of dignity, even with the mayhem occurring around it. As a crossover, it's not quite spectacular, but it is a lot of fun. The conversations and banter are fun and serve to add new wrinkles and personalities to both generations. There's an over-arching theme in The Passing of failed attempts at resistance, with evidence everywhere of normal people making last stands against the infected horde. However, for multiplayer fans, The Passing is a godsend for times when you don't have a spare hour and a half to play a full match. There are also several new achievements for both Steam and 360 versions of the game.
From a content perspective, The Passing matches the other campaigns, mostly. Valve was even kind enough to add a blog page to the game detailing that week's Mutation playlist. Mutations are The Passing's final gameplay addition. Some players will no doubt complain about its length at three missions - rather than the customary five missions per campaign of the retail release - and a single playthrough will probably take you between 30 and 45 minutes once you know your way around. These poor slobs carry weapons and equipment from their cut-short stints as zombie killers which you can pick up once they're downed. With the latest downloadable content offering, The Passing, Valve has wisely eschewed the story-light trappings of other downloadable releases, instead creating something easy to pick up and play, but with all of the flavor of the retail release, and some long-awaited fan service with the appearance of the original Left 4 Dead's Survivors.
This is where The Passing is strongest; there's a menagerie of Easter-eggs and zombie in-jokes hidden throughout the campaign as well as a number of funny and occasionally haunting set pieces and scenarios - the wedding in the park sticks out to me in particular, with its cast-aside chairs and bride. In addition to the new co-operative campaign and associated narrative, The Passing includes new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. When you absolutely have to kill every infected in the room. Exclusive to owners of The Passing, Mutations alone may warrant a purchase from the more dedicated L4D2 fanbase on Xbox 360. There's no ambiguity here though; it's difficult not to stumble on the departed member of the original four.
Valve never specifically promised much for The Passing, other than a little insight into the Survivors from the first game and at least one major death, and that's almost all that they've given players. As for the death, I won't spoil it here, and Valve has done a great job of muddying the waters by releasing different versions of the campaign's poster with varying original Survivors missing. There's a campaign-specific gun the M60, which is ridiculously powerful but can't be reloaded, making it suitable in very particular areas , and a new melee weapon, the golf club. Reminiscent of Bungie's special playlists for Halo 3, Mutations are weekly game types that feature particular quirks and changes to match settings, available for all campaigns. Set in a small town in rural Georgia and taking place just after the Dead Center campaign of L4D2, players assume the role of the New Orleans' survivors as they meet with the original characters from the first game. Length notwithstanding, The Passing is on par with the other Left 4 Dead 2 campaigns. The original Survivors serve mainly as bookends to the campaign, though they do see a bit of action in The Passing's climax.
This ties into The Passing's main event as does the clear implication of a passing of the proverbial torch , if you will: the meeting of the Survivors. . . . . .
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