To effect his resignation and end the scenario, destroy the dock that stands on a small island to the west. After the initial wave of the Jerusalem Knights and Spearmen, the other three enemy factions keep the troops at your northern camp busy. If you didn't find needed cheats or about this at special section of the game. One attack, in which both of these units approach simultaneously, is particularly difficult to endure without loss. Keep your Archers of the Eyes garrisoned in the Castle to increase your Castle attack; this will keep your town fairly safe from aggressors. After this heavy assault, rebuild your forces and take down the third and final Castle. Free ally: ---------- When you build a market, there is a chance that a rival tribe will ask you to send them a certain amount of wood, stone, gold, and food.
With the help of this you will have enough time to make ur civilization advanced and strong. Build a dock with healthy defenses on the west side of the center island. The soldiers will stand amongst your future Villagers and slay them upon your arrival. Your initial resources will run out soon; use the new resources to fully upgrade all of your units. Unfortunately, you can't hit the enemy Wonder with your Galleons; you'll have to land troops to take it out. You can often assign several Monks to convert the enemy while still more heal them from behind. Head down the coast until you reach the Cremali stone-mining operation.
For the first twenty-nine minutes, you can retain his good will simply by keeping your troops out of his city. Keep constructing priestly fire-bases farther and farther eastward until the you control all of Samarkand. Press enter and write in furious the monkey boy. Shortly after you land, Paladins and Onagers swarm you. Build the Spearmen without delay. Focus on one wall at a time, sending enough troops there to wipe out the enemy. Although the more northerly shallows are usually strong places to defend, in this case the Venetian navy makes the task impossible.
Once you defeat the Jin, you'll have access to most of the gold and stone you'll need to conquer the other empires. After you eliminate this final menace, continue along the road to the Chateau of Chinon. Soon you'll see a French Outpost on the east bank. The village isn't walled, but has several Towers placed close together for protection. This triggers the troops within to come out and attack. Your second objective, established when Egypt turns on you, is to bring your troops to the Mosque in Cairo.
More Bases Advantage: --------------------- To have a better chance of winning, you might want to build more than one base. By the time you reach the top of the western plain, your enemies' troops will be shattered. To protect your small fishing fleet and the food it brings in, focus on fortifying the river mouth. How to create tough protection: ------------------------------- Submitted by: Pranav Suneel Gangathade. You should built walls for protection. Travel with a few Villagers to erect defenses along the way and to repair the Rams as needed. To head off these attacks, wall the crossing to the north and station your troops east of your village.
They have seen their best and brightest slaughtered by your fortified Towers. After ramming through Milan's northern gate, send in about twelve fully-upgraded Cannoneers, four Teutonic Knights, and three Monks, each in their own group. Build a ring of Towers near your Town Center and fill them with upgraded Archers. Knights are quick enough to destroy Battering Rams before they cause too much damage, and fast enough to retreat back behind your walls from enemy Cavalry and Infantry, once the Rams have fallen. While they're attacking their own building, create some more Fortified Wall beside the another building, eg.
By the time the attackers arrive, you must have five or more Camels waiting for them. They should pose little challenge. You'll come to a fork where a Burgundian ship sits at anchor. Spawns Mediocre Bomba … rd at Home City. Then do the same to the tiny entrance to the east.
To board the Transports, select your troops and then right-click on the Transports. Build two Towers to guard the walls at the bridge. Immediately collect the Sheep west of town, or the enemies will snatch them up. Feudal Age A Feudal Age death blow is rare in The Age of Kings. Jerusalem now concentrates on your southern camp, which the British also attack occasionally with siege units and Crossbowmen.
You're not here to conquer, but to rescue Cairo from the European infidels and the coward who is ruling Cairo. Their troops should stream toward the crossings at your Keeps; be sure your navy is on hand to help pound them into submission. Don't allow your troops to cross the river; this instigates a large attack for which you're unprepared. Villagers are an empire's lifeblood, so this technology is mighty enticing for a mere fifty gold. Chalon is your first target.
Instead, take a roundabout route across the shallows. Use your Cannons to make a hole in the wall next to the gold and leave Paris. Use both bases to collect food. A common tactic is to attack the Boar, then run back toward your Village. Establish your economic base in this clearing. If the Archers don't destroy the enemy, at least they will keep the enemy troops busy while several Villagers build a tower.